Traditions

The Traditions

Masquerade: Hide the existence of vampires.

Domain: A kindred’s hunting ground is his own territory, and he rules it absolutely.

Progeny: Sire only with permission of one’s elders.

Accounting: Until childer are released, their actions are the responsibility of their sire.

Hospitality: Honor the domains of others, and present oneself to the ruler of any domain you visit.

Destruction: The right to kill Kindred is reserved for the Elder of a community. Only an elder may call a Blood Hunt.

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Traditions

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